Walk a dragon's fortress in first person. Fight every room with cards that land as real blows.

PC · Windows · Single-player


The game

The hold is the run

Wyrmhold is a fortress grown out of a crag, and a dragon sits at the top of it. Every run is a road up through its holdings: the crypt beneath it, the cemetery at its walls, and at last the castle itself. You walk the rooms in first person and choose which doors to open. What waits behind them is decided by cards.

Cards are the fight

Combat is turn-based and card-driven, and every card you play is a blow your hero actually throws. A slash is a slash, a shield raised is a shield raised, a fireball leaves the staff and lands.

Nothing hits you unseen

Enemies telegraph their intent a turn ahead; you answer with the hand you drew. Block, Bleed, Burn, Strength, Weak and Vulnerable decide who is standing when the dust settles.

Die, draft, climb again

Every fight won offers a card to your deck. Every level cleared makes the next one harder and carries half of what you built into it. Chests, potions and trinkets along the way.

Four heroes stand on the road below the black fortress of Wyrmhold, a dragon coiled on its highest tower.

Four heroes, four decks

Choose who climbs

The Warrior in gold plate with sword and round shield

The Warrior

Sword & shield

Absorbs punishment and gives it back. The only hero who heals between fights.

Hammerfall card
Hammerfall
Shield Bash card
Shield Bash
Roar card
Roar
The Elf in green leather holding two daggers

The Elf

Daggers & longbow

Takes an extra action every turn and has far too little health to waste one. Throwing knives, feints that make the enemy miss, and a longbow for the finish.

Fan of Knives card
Fan of Knives
Hail of Arrows card
Hail of Arrows
Feint card
Feint
The Valkyrie in grey mail with spear and helm

The Valkyrie

Spear & shield

Begins every fight already braced, and profits from being swung at. A parry that stops a blow whole and answers it, and wounds that bleed.

Parry card
Parry
Valkyrie's Wrath card
Valkyrie's Wrath
Wall of Spears card
Wall of Spears
The Wizard under a wide hat, a blue crystal glowing on his staff

The Wizard

Staff & fire

Draws a sixth card every turn and hits hardest per card. Fire that burns, illusions that miss, and a spell that melts an enemy's armour into damage.

Fireball card
Fireball
Meteor card
Meteor
Chain Lightning card
Chain Lightning

The climb

Two roads, one wyrm

Every run takes one of two roads up into the hold, chosen at random. Each road crosses two levels and ends in a boss, and both come out at the same castle, and the same dragon.

The Road of the Dead

Level one

The Cemetery

The graves at the walls, and what has climbed out of them.

Level two

The Crypt

Beneath the graves, where the older dead are waiting.

The Road of the Wild

Level one

The Forest

Moonlit and watched: thieves, bugs and wild things in the dark.

Level two

The Caves

Under the roots, where the light gives out.

Which road will the dice give you?

Level three

The Castle

The throne rooms, and the stair that leads up to the wyrm.

The wyrm coiled around the highest towers of Wyrmhold, a furnace glow at its heart.

The top of the hold

The Wyrm

Every road ends here.


Wyrmhold: Ash and Avarice

The hold is open

Wishlist on Steam